using System;
using System.Collections;
using Server;
using Server.Gumps;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.ContextMenus;

namespace Server.Mobiles
{
	public class GypsyAnimalTrainer : AnimalTrainer
	{
		[Constructable]
		public GypsyAnimalTrainer()
		{
			if ( Utility.RandomBool() )
				Title = "the gypsy animal trainer";
			else
				Title = "the gypsy animal herder";
		}

		public override VendorShoeType ShoeType
		{
			get{ return Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots; }
		}

		public override int GetShoeHue()
		{
			return 0;
		}

		public override void InitOutfit()
		{
			base.InitOutfit();

			Item item = FindItemOnLayer( Layer.Pants );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.OuterLegs );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.InnerLegs );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.OuterTorso );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.InnerTorso );

			if ( item != null )
				item.Hue = RandomBrightHue();

			item = FindItemOnLayer( Layer.Shirt );

			if ( item != null )
				item.Hue = RandomBrightHue();
		}

		public GypsyAnimalTrainer( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}